The GAME plan (goals, actions, monitor, evaluate and extend) is an instructional model for self-directed learning that guides one through the steps necessary for customizing one’s approach to learning tasks and developing important relevant skills
(Cennamo, Ross, & Ertmer, 2009). The approach is structured to help one not
only develop and refine learning goals for themselves but also to attain those
through relevant actions taken by the learner.
The final steps involve monitoring ones plan and determining, as a
result of the learning, what one would do differently in the future.
As an assignment for an online master’s class that I am taking, I am going to come up with my own GAME plan in relation to technology use in the classroom. Using the ITSE (International Society for Technology in Education) NETS for teachers as a starting point, I want to focus on two areas of technology use where I would like to increase my proficiency levels.
The first is standard 2A: Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
(ITSE, 2012). One goal that I have set for myself is taking
one lesson per unit that I teach and incorporating a technological component into
it (not just for the sake of adding technology but to enrich the lesson being
taught). The action that I intend to use
is examining technologies that I am already familiar with and matching them to
the lesson being taught. This will not
overwhelm me with learning a new technology while attempting to implement it in
the classroom. Monitoring and evaluating
will be taken together as I will reflect both during the lesson being taught
and afterwards looking specifically at what went well and what did not, how
smoothly the transition from a paper based to a technology based lesson went,
and ultimately what did I and my students learn from this experience. Having student fill out evaluations on the
lesson would be helpful to gain their perspective on those issues as well.
The second standard that I want to focus on is 5C: Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
(ITSE, 2012). This is traditionally an area where I am
weaker, relying on the technologies that I am more familiar with so as to be
able to more confidently support my students in the classroom. Using technology itself, I have set up a goal
of examining a couple of different avenues such as blogs like Stephen’s Lighthouse
the Delicious book marking site (http://www.delicious.com/)
to keep up with the technology that is out there at least once a month. Devoting time to look at and work with these
technologies is the next logical step (the action plan). Spending a few hours per month exploring and
practicing with these technologies will give me a better understanding of how
they will work within a classroom setting and how they will fit into the educational
goals I have for my students. This endeavor
will allow me to both monitor and evaluate the content that I am engaging with
as well as be able to determine whether or not I am meeting my own learning
Abram, S. (2005, July). Retrieved September 12, 2012, from Stephen's Lighthouse:
AVOS. (2011). Retrieved September 12, 2012, from Delicious: http://www.delicious.com/
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meaningful Classroom
Use. Mason, OH: Cengage Learning.
ITSE, I. S. (2012). NETS for Teachers. Retrieved September 12, 2012, from