After closely looking at my GAME plan, the resource that I will need for the first standard addressed is a computer. Looking at the programs that are already located on either the server or hard drive will be a good starting point to incorporate technology into the lesson. As was pointed out in chapter 5 of Technology Integration for Meaningful Classroom Use
(Cennamo, Ross, & Ertmer, 2009), simply using a Word
application for students to type their responses instead of hand writing them
allows them access to a plethora of resources that they otherwise would not
have (ie: thesaurus, dictionary, spell
check). Additionally, the visual
adjustments of the font and zoom features gives students who are visually impaired
a chance to alter the text to meet their specific needs. Creating a table (again using Word) of what
lesson is being taught, paired with the new technology, will give me the
opportunity to reflect on what went well in the lesson as well as where the
refinements need to take place (thus covering the monitoring and evaluation
As for the second technology standard I am working on, I will need access to the internet. Checking in with various blogs and social bookmarking sites requires such access. It also entails creating a community of professionals who have explored the technologies being looked at. Once more, a table of what was being addressed and how it works will be used to keep track of what has already been covered. Once a technology application has been studied, I can then best see where it will fit into my existing curriculum.
Steps that I have taken to this point are the initial planning for incorporating technology into my lesson plans. Figuring out the logistics of how to gain access for my students is the critical juncture at my workplace. It requires foresight and cooperation among my coworkers. Being that I have only one computer and an interactive whiteboard, I either plan an activity that has all participating as a class or I need to switch classrooms with a colleague. My initial attempt with this will take place tomorrow at the interactive whiteboard. Students will have the opportunity to explore the website http://www.aztec-history.com/ and create a collective concept map of who they are and what they represented.
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology Integration for Meangingful Calssroom Use. Mason, OH: Cengage Learning.
Cóttrill, J. (2006-2012). Aztec History. Retrieved September 19, 2012, from Aztec-History.com: http://www.aztec-history.com/