As I implement my GAME plan, I am reflecting on what went
well, what did not, what
improvements could be made, and what did my students and
I learn from this. In regards to the
first standard I chose: 2A: Design or adapt relevant learning experiences
that incorporate digital tools and resources to promote student learning and
creativity (ITSE, 2012) ,
I have used the internet to uncover interactive websites that could be utilized
in the classroom. Implementing them as a
whole class activity is easiest as I have only one computer in the classroom. Integrating technology like this has its
drawbacks. If it is not the student’s
turn at the interactive whiteboard, then they have a tendency to not pay
attention to what is going on. Even with
the inclusion of a guide that the students must record answers on, keeping
students on task is a tremendous challenge.
An additional consideration was the loading time of the links that
student’s chose. Being that we do not
have the fastest connection at the school, this too took time and lost student
interest in the activity. Exit cards at
the end of the lesson had students reflecting on the note taking and slowness
of the connection as being the big drawbacks of the activity. The next time I try something like this, I
would like to use one of our computer labs and have the students work at their
own pace. This might eliminate the time
spent redirecting student behaviors.
The second standard that I am
focusing on is 5C: Evaluate and reflect
on current research and professional practice on a regular basis to make effective
use of existing and emerging digital tools and resources in support of student
learning (ITSE, 2012) . Devoting time to look at and work with these
technologies is challenging as majority of my time is spent grading, creating
lessons that will engage my students, documenting the interventions that I use
in my classroom, and the myriad of additional record keeping tasks that occupy
teachers time. At this time, I have had
precious little time to explore new technologies to use with my students. I have a Word document with a list of
technologies that I want to spend some time getting to know. I am playing with the idea of bringing in a
few students during RTI (Response To Intervention) time and giving them the
list to explore. They could take notes
on what they like and dislike about it, what is challenging about it, and
whether or not they feel it has any educational value. This endeavor will allow me to bring
technology to my students and provide them with the opportunity to become the
instructor (empowering the learning process).
From there, I would then choose
the technologies that I feel merit a closer look.
References
ITSE, I. S. (2012). NETS for Teachers.
Retrieved September 12, 2012, from
http://www.iste.org/standards/nets-for-teachers